We now always return false in this case.Īudio: Updated the play-on-awake tooltip on the AudioSource.īuild System: Bee CSharpProgram2 dotnet publish actions should depend on resource files too.Ĭore: Fixed issue where JobsUtility.ThreadIndex may return invalid results on some platforms which could result in crashes or undefined behaviour in parallel jobs.Ĭore: Probe volume is not enabled when probe volume settings are enabled.Įditor: BuildWindow's 'Add Open Scenes' to not add sub scenes as this is unneccessary as sub scenes will always be added to the build anyways.Įditor: Fixed "IndexOutOfRangeException" error in the UI field when the high mask bit is used.Įditor: Fixed a compilation warning in BlockDoublingLinearAllocatorTests.Įditor: Fixed an issue where enabling exceptions for WebGL would fail the build with an ArgumentException.Įditor: Fixed an issue where IL2Cpp generated files may experience hash conflicts.Įditor: Fixed file revealing in folder won't highlight. Graphics: Added: Added AsyncGPUReadbackRequest.forcePlayerLoopUpdate.ĢD: Fixed graphical artefact where 2D sprite only rendered a portion of a texture when the global mipmap limit was set to anything other than full-res in the Player quality settings and when the corresponding quality settings was selected at runtime.Īndroid: Fixed 'back button' press on VideoPlayer.Īndroid: The 'Filter Touches When Obscured' Player Setting is now respected by the new input system.Īudio: Fixed a bug where SystemInfo.supportsAudio would return true on some platforms and false on others, when Unity Audio is disabled.Editor: Fixed unintended menu layout changes.XR SRP: Performance degradation when comparing Android Quest 2 builds across 2020.x Vulkan: Oculus Quest 2 build does not work when built with Vulkan Universal RP: Flickering orbs appear when using RenderTargetHandle Project Browser: Project Browser shows package resources when package visibility is disabled Metal: Rendering freezes when the orientation is changed MacOS: Editor silently crashes when entering Play Mode on macOS MacOS: Crash on objc_msgSend when the Editor UI gets redrawn Culling: Editor Crash when occlusion enabled and enter / exit playmode
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